Tanarukk
[ Tanarukk ]
Medium fiend (demon, orc), chaotic evil
Armor Class 14 (natural armor)
Hit Points 95 (10d8 + 50)
Speed 30 ft.
Damage Resistances fire, poison
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common, Orc
Challenge 5 (1800 XP)
Hit Points 95 (10d8 + 50)
Speed 30 ft.
STR
18 (+4)
18 (+4)
DEX
13 (+1)
13 (+1)
CON
20 (+5)
20 (+5)
INT
9 (-1)
9 (-1)
WIS
9 (-1)
9 (-1)
CHA
9 (-1)
Skills Intimidation +2, Perception +29 (-1)
Damage Resistances fire, poison
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common, Orc
Challenge 5 (1800 XP)
Aggressive. As a bonus action, the tanarukk can move up to its speed toward a hostile creature that it can see.
Magic Resistance. The tanarukk has advantage on saving throws against spells and other tragical effects.
ACTIONS
Multiattack. The tanarukk makes two attacks: one with its bite and one with its greatsword.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 4) piercing damage.
Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
REACTIONS
Unbridled Fury. In respome to being hit by a melee attack, the tanarukk can make one melee weapon attack with advantage against the attacker.
Volo´s Guide to Monsters
