Warrior (lvl 5)

Medium humanoid (any race), -
Armor Class 16 (chain shirt, shield)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
17 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws Con +5
Skills Athletics +6, Perception +4, Survival +4
Senses passive Perception 14
Languages Common, plus one of your choice
Challenge -

Martial Role. The warrior has one of the following traits of your choice:

Attacker. The warrior gains a +2 bonus to attack rolls.

Defender. The warrior gains the Protection reaction below.

Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. If it does so, it can't use this feature again until it finishes a short or long rest.

Improved Critical. The warrior's attack rolls now score a critical hit on a roll of 19 or 20 on the d20.

ACTIONS

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

REACTIONS

Protection (Defender Only). The warrior imposes disadvantage on the attack roll a creature within 5 feet of it whose target isn't the warrior. The warrior must be able to see the attacker.

Rules (Essentials Kit)