Spellcaster (lvl 3)
Medium humanoid (any race), -
Armor Class 12 (leather armor)
Hit Points 18 (4d8)
Speed 30 ft.
Skills Arcana +4, Investigation +4, Religion +4
Senses passive Perception 12
Languages Common, plus one of your choice
Challenge -
Hit Points 18 (4d8)
Speed 30 ft.
STR
10 (+0)
10 (+0)
DEX
12 (+1)
12 (+1)
CON
10 (+0)
10 (+0)
INT
15 (+2)
15 (+2)
WIS
14 (+2)
14 (+2)
CHA
13 (+1)
Saving Throws Wis +413 (+1)
Skills Arcana +4, Investigation +4, Religion +4
Senses passive Perception 12
Languages Common, plus one of your choice
Challenge -
Magical Role. Choose a role for the spellcaster: healer or mage. Your choice determines which Spellcasting trait to use below.
Spellcasting (Healer). The spellcaster's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The spellcaster has the following cleric spells prepared:
Cantrips (at will): guidance, sacred flame1st level (3 slots): bless, cure wounds, shield of faith
Spellcasting (Mage). The spellcaster's spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The spellcaster has the following wizard spells prepared:
Cantrips (at will): fire bolt, light1st level (3 slots): burning hands, shield, sleep
ACTIONS
Quatersatff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Rules (Essentials Kit)