Deep Rothé

Medium beast, unaligned
Armor Class 10
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/4 (50 XP)

Charge. If the deep rothé moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Innate Spellcasting. The deep rothe's spellcasting ability is Charisma. It can innately cast dancing lights at will, requiring no components.

ACTIONS

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Volo´s Guide to Monsters