Expert (lvl 4)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
10 (+0)
17 (+3)
12 (+1)
13 (+1)
10 (+0)
14 (+2)
Skills Acrobatics +5, Performance +4, Persuasion +4, Sleight of Hand +5, Stealth +5
Senses passive Perception 10
Languages Common, plus one of your choice
Challenge -
Helpful. The expert can take the Help action as a bonus action.
Tools. The expert has thieves' tools and a musical instrument.
Cunning Action. On the expert's turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.
Expertise. Choose two of the expert's skill proficiencies. The proficiency bonus is doubled for any ability check the expert makes that uses either of the chosen proficiencies.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.