Narzugon (5.5)
[ Narzugon (5.5) ]
Medium Fiend (Devil), Typically Lawful Evil
Armor Class 20 (plate armor, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
Skills Perception +12
Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 22
Languages Common, Infernal, telepathy 120 ft.
Challenge 13 (10000 XP) Proficiency Bonus +5
Infernal Tack.Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
20 (+5)
20 (+5)
DEX
10 (+0)
10 (+0)
CON
17 (+3)
17 (+3)
INT
16 (+3)
16 (+3)
WIS
14 (+2)
14 (+2)
CHA
19 (+4)
Saving Throws Dex +5, Con +8, Cha +919 (+4)
Skills Perception +12
Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 22
Languages Common, Infernal, telepathy 120 ft.
Challenge 13 (10000 XP) Proficiency Bonus +5
Magic Resistance.
ACTIONS
Multiattack.Hellfire Lance.
Infernal Command.
Terrifying Command.
Healing (1/Day).
This full creature's stat block is not available (not OGL).
Paladins who make deals with devils and carry their twisted sense of honor into the afterlife are especially valuable to the archdukes of the Nine Hells, who want unquestioning champions to lead their legions in war. These narzugons, wielding lances of hellfire and riding nightmare steeds like horrific perversions of knights errant, roam across the infernal layers and other planes to carry out the will of their masters.
Monsters of the Multiverse
