| Actor | - | +1 in Cha., advantage on Deception and Performance checks, mimic the speech of a person or the sounds made by a creature. | Player´s Handbook |
| Alert | - | +5 to initiative, you can't be surprised, and creatures you don't see don't gain advantage on attack roll against you. | Player´s Handbook |
| Artificer Initiate | - | You learn one cantrip and one 1st-level artificier spell (cast without slot), proficiency with one type of artisan's tools. | Tasha´s Cauldron of Everything |
| Athlete | - | +1 in Str. or Dex., you stand up and climb more quickly, and you can jump with only a 5-ft run. | Player´s Handbook |
| Bountiful Luck | Halfling | You can let an ally within 30 ft of you to reroll a 1 on a d20. | Xanathar´s Guide to Everything |
| Charger | - | As part of the Dash action you can make a melee attack with a +5 bonus if you move at least 10 ft before. | Player´s Handbook |
| Chef | - | +1 in Con. or Wis., proficiency with cook's utensils and cook special food to regain hp. | Tasha´s Cauldron of Everything |
| Crossbow Expert | - | You ignore the loading property of crossbows and don't have disadvantage for being in contact with a creature when you shoot. | Player´s Handbook |
| Crusher | - | +1 in Str. or Con., 5 ft extra move when you hit (bludgeoning) and attacks with advantage after a critical hit. | Tasha´s Cauldron of Everything |
| Defensive Duelist | Dexterity 13 or higher | You can add your proficiency bonus to your AC if you are wielding a finesse weapon, in reaction to a melee attack. | Player´s Handbook |
| Dragon Fear | Dragonborn | +1 in Str., Con., or Cha. and your Breath Weapon can frighten instead of inflicting damages. | Xanathar´s Guide to Everything |
| Dragon Hide | Dragonborn | +1 in Str., Con., or Cha., your AC becomes 13+Dex. modifier and your retractable claws deal 1d4+Str. modifier slashing damage. | Xanathar´s Guide to Everything |
| Drow High Magic | Elf (drow) | You can cast the detect magic spell (at will) and the levitate and dispel magic spells (1/long rest). | Xanathar´s Guide to Everything |
| Dual Wielder | - | +1 to AC if you're wielding a melee weapon in each hand, two-weapon fighting with non-light weapon, draw two weapons. | Player´s Handbook |
| Dungeon Delver | - | Advantage to Perception and Investigation checks, to saving throws vs traps, and search for traps at normal pace. | Player´s Handbook |
| Durable | - | +1 in Con. and for each Hit Dice you regain a minimum of hit points equals to 2 x your Constitution modifier. | Player´s Handbook |
| Dwarf Fortitude | Dwarf | +1 in Con., and you can spend one Hit Die to heal yourself taking the Dodge action. | Xanathar´s Guide to Everything |
| Eldritch Adept | Spellcasting or Pact Magic feature | You learn one Eldritch Invocation. | Tasha´s Cauldron of Everything |
| Elemental Adept | The ability to cast at least one spell | Your spells ignore resistance to a damage type (acid, cold, fire, lightning, or thunder) and treat any 1 in damage as a 2. | Player´s Handbook |
| Elven Accuracy | Elf or half-elf | +1 in Dex., Int., Wis., or Cha., and you can reroll one attack roll if you have advantage. | Xanathar´s Guide to Everything |
| Fade away | Gnome | +1 in Dex. or Int., and you can use your reaction to become invisible if you take damage. | Xanathar´s Guide to Everything |
| Fey Teleportation | Elf (high) | +1 in Int. or Cha., you speak Sylvan, and you can cast the misty step spell (1/short rest). | Xanathar´s Guide to Everything |
| Fey Touched | - | +1 in Int., Wis., or Cha., and you learn misty step and one 1st-level spell from divination or enchantment school. | Tasha´s Cauldron of Everything |
| Fighting Initiate | Proficiency with a martial weapon | You learn one Fighting Style option from the fighter class. | Tasha´s Cauldron of Everything |
| Flames of Phlegethos | Tiefling | +1 in Int. or Cha., reroll any 1 on fire spell damage, and cause flames to wreathe you if you cast a fire spell. | Xanathar´s Guide to Everything |
| Grappler | Strength 13 or higher | You have advantage on attack rolls when grappling, and can try to restrained a creature grappled by you. | Player´s Handbook (SRD) |
| Great Weapon Master | - | Extra attack after a melee critical hit and you can choose to take -5 to attack roll to add +10 to damage with an heavy weapon. | Player´s Handbook |
| Gunner | - | +1 in Dex., proficiency with firearms, ignore loading property of firearms and no disadvantage to attacks within 5 ft. | Tasha´s Cauldron of Everything |
| Healer | - | You can stabilize a creature and restore it to 1 hp, or restore [1d6+4+its number of Hit Dice] hp to it. | Player´s Handbook |
| Heavily Armored | Proficiency with medium armor | +1 in Str. and you gain proficiency with heavy armor. | Player´s Handbook |
| Heavy Armor Master | Proficiency with heavy armor | +1 in Str. and bludgeoning, piercing, and slashing damage are reduced by 3 if you are wearing an heavy armor. | Player´s Handbook |
| Infernal Constitution | Tiefling | +1 in Con., resistance to cold and poison damage, and you have advantage on saving throws against being poisoned. | Xanathar´s Guide to Everything |
| Inspiring Leader | Charisma 13 or higher | Up to 6 creatures within 30 ft of you can gain temporary hp equal to your level + your Cha. modifier. | Player´s Handbook |
| Keen Mind | - | +1 in Int., you know which way is north, when is the next sunrise/sunset, and recall any events within the past month. | Player´s Handbook |
| Lightly Armored | - | +1 in Str. or Dex. and you gain profociency with light armor. | Player´s Handbook |
| Linguist | - | +1 in Int., you learn three languages, and you can ably create ciphers. | Player´s Handbook |
| Lucky | - | You can reroll one d20 or force to reroll an attack roll against you (3/long rest). | Player´s Handbook |
| Mage Slayer | - | You can use a reaction to make a melee attack against a spellcaster and advantage on saving throws against spell within 5 ft. | Player´s Handbook |
| Magic Initiate | - | You learn two cantrips and one 1st-level spell from one class. | Player´s Handbook |
| Martial Adept | - | You learn two maneuvers from Battle Master archetype and gain one superiority die (d6). | Player´s Handbook |
| Medium Armor Master | Proficiency with medium armor | No disadvantage to Stealth checks wearing medium armor and Dexterity bonus max to +3 instead of +2. | Player´s Handbook |
| Metamagic Adept | Spellcasting or Pact Magic feature | You learn two metamagic options and gain 2 sorcery points. | Tasha´s Cauldron of Everything |
| Mobile | - | Your speed increase by 10 ft, you can Dash on difficult terrain without malus, and don't provoke opportunity attacks in melee. | Player´s Handbook |
| Moderately Armored | Proficiency with light armor | +1 in Str. or Dex. and you gain proficiency with medium armor and shields. | Player´s Handbook |
| Mounted Combatant | - | Advantage on melee attacks against unmounted creature and force an attack to target you instead of your mount. | Player´s Handbook |
| Observant | - | +1 in Int. or Wis., you can read on lips, and you have a +5 bonus in passive Perception and passive Investigation. | Player´s Handbook |
| Orcish Fury | Half-orc | +1 in Str. or Con., add one of the weapon's damage dice, and use a reaction to attack after using Relentless Endurance. | Xanathar´s Guide to Everything |
| Piercer | - | +1 in Str. or Dex., reroll one damage dice when you hit (piercing) and one additional damage dice in case of critical hit. | Tasha´s Cauldron of Everything |
| Poisoner | - | Proficiency with poisoner's kit, apply as a bonus action and your attacks ignore resistance to poison damage. | Tasha´s Cauldron of Everything |
| Polearm Master | - | You can make an extra attack with a polearm weapon, and make an opportunity attack if a creature enter your reach. | Player´s Handbook |
| Prodigy | Half-elf, half-orc, or human | You gain proficiency with one skill, one tool or one language, and you gain expertise with one skill. | Xanathar´s Guide to Everything |
| Resilient | - | +1 in one ability and you gain proficiency in saving throws using this ability. | Player´s Handbook |
| Ritual Caster | Intelligence or Wisdom 13 or higher | You have a ritual book with two 1-st level ritual spells from one class and you can later on add other ritual spells you found. | Player´s Handbook |
| Savage Attacker | - | You can reroll melee weapon attack damage once per turn. | Player´s Handbook |
| Second Chance | Halfling | +1 in Dex., Con., or Cha., and you can force a creature to reroll its attack roll if it hits you. | Xanathar´s Guide to Everything |
| Sentinel | - | A successful OA reduce creature's speed to 0 for this turn and possibility to make an OA even if the ennemy take Disengage. | Player´s Handbook |
| Shadow Touched | - | +1 in Int., Wis., or Cha., and you learn invisibility and one 1st-level spell from illusion or necromancy school. | Tasha´s Cauldron of Everything |
| Sharpshooter | - | Your ranged attacks ignore some cover, no disavantage at long range, and possibility to take -5 to hit for +10 on ranged damage. | Player´s Handbook |
| Shield Master | - | Attack also allows to shove, shield bonus to Dex. saving throws againts spells, and no 1/2 damage on successful saving throw. | Player´s Handbook |
| Skill Expert | - | +1 in one ability, proficiency in one skill and expertise in one other in which you have proficiency. | Tasha´s Cauldron of Everything |
| Skilled | - | You gain proliciency with three skills or tools. | Player´s Handbook |
| Skulker | Dexterity 13 or higher | Ranged weapon attack doesn't reveal your position and possibility to hide in a lighlly obscured area. | Player´s Handbook |
| Slasher | - | +1 in Str. or Dex., reduce target's speed by 10 ft when you hit (slashing) and target has disadvantage on attacks rolls. | Tasha´s Cauldron of Everything |
| Spell Sniper | The ability to cast at least one spell | Offensive spell's range doubled, these spells ignore some cover, and you learn one offensive cantrip. | Player´s Handbook |
| Squat Nimbleness | Dwarf or a Small race | +1 in Str. or Dex., your speed increases by 5 ft, and proficiency and advantage to escape with Acrobatics or Athletics checks. | Xanathar´s Guide to Everything |
| Tavern Brawler | - | +1 in Str. or Con., proficiency with improvised weapons, d4 for unarmed strike, and grapple with a bonus action. | Player´s Handbook |
| Telekinetic | - | +1 in Int., Wis., or Cha., you learn mage hand and you can try to telekinetically shove one creature (5 ft). | Tasha´s Cauldron of Everything |
| Telepathic | - | +1 in Int., Wis., or Cha., you can cast detect thoughts and you can speak telepathically to any creature within 60 ft. | Tasha´s Cauldron of Everything |
| Tough | - | Your hit point maximum increases by an amount equal to twice your level then by +2 at each level. | Player´s Handbook |
| War Caster | The ability to cast at least one spell | You have advantage on saving throws to maintain concentration and you can cast some spells as part of an OA with a reaction. | Player´s Handbook |
| Weapon Master | - | +1 in Str. or Dex. and you gain proficiency with four weapons. | Player´s Handbook |
| Wood Elf Magic | Elf (wood) | You learn one druid cantrip and can cast the longstrider and pass without trace spells (1/long rest). | Xanathar´s Guide to Everything |