Master of Souls

Medium humanoid (human), neutral evil
Armor Class 12
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
17 (+3)
INT
19 (+4)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws Wis +4
Skills Arcana +6, Religion +6
Senses passive Perception 12
Languages Abyssal, Common, Infernal
Challenge 4 (1100 XP)
Grave Magic.
Spellcasting.
ACTIONS
Multiattack.
Silvered Skull Flail.
Chill Touch (Cantrip).
Ray of Sickness (1st-Level Spell; Requires a Spell Slot).
Scorching Ray (2nd-Level Spell; Requires a Spell Slot).

This full creature's stat block is not available (not OGL).

The masters of souls delve deep into Myrkul's secrets, allowing them to animate the dead and perform other grave magic.
Adventures (Descent into Avernus)