Stench Kow

Large beast, unaligned
Armor Class 10
Hit Points 15 (2d10 + 4)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Senses vision dans le noir 18 m, passive Perception 10
Damage Resistances cold, fire, poison
Languages
Challenge 1/4 (50 XP)

Charge. If the stench kow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Stench. Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour.

ACTIONS

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

These orange and green misshapen bison are native to the Lower Planes.
Volo´s Guide to Monsters