Skull Lasher of Myrkul
Medium humanoid (human), neutral evil
Armor Class 12
Hit Points 32 (5d8 + 10)
Speed 30 ft.
Skills Arcana +5, Religion +5
Senses passive Perception 11
Languages Abyssal, Common, Infernal
Challenge 1 (200 XP)
Spellcasting.Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
10 (+0)
10 (+0)
DEX
14 (+2)
14 (+2)
CON
15 (+2)
15 (+2)
INT
16 (+3)
16 (+3)
WIS
13 (+1)
13 (+1)
CHA
10 (+0)
Saving Throws Wis +310 (+0)
Skills Arcana +5, Religion +5
Senses passive Perception 11
Languages Abyssal, Common, Infernal
Challenge 1 (200 XP)
ACTIONS
Multiattack.Iron Skull Flail.
Ray of Sickness (1st-Level Spell; Requires a Spell Slot).
This full creature's stat block is not available (not OGL).
Skull lashers are followers of Myrkul and spellcasters who use magic to augment their combat abilities.
Adventures (Descent into Avernus)